Guildlings
Developer(s)Sirvo Studios
Publisher(s)Sirvo Studios
Director(s)Jamie Antonisse
Producer(s)Ryan Sullivan
Designer(s)Danyel Copeland, Adam Hann-Byrd
Programmer(s)Jon Culp, Ryan Sullivan, Asher Vollmer
Artist(s)Ellen Alsop, Suzanne Geary, Mackenzie Schubert, Kyle Youngblom
Writer(s)Danyel Copeland, Adam Hann-Byrd
Composer(s)Pedro Silva
Platform(s)iOS, macOS, tvOS
ReleaseNovember 8, 2019 (2019-11-08)
Genre(s)Adventure, role-playing
Mode(s)Single-player

Guildlings is a 2019 role-playing adventure game developed and published by Sirvo Studios. It was released for Apple Arcade on November 8, 2019.

Development

Guildlings was developed by indie studio Sirvo Studios, a team of eleven people. Asher Vollmer, who had previously developed Puzzlejuice and Threes, co-founded Sirvo with Jamie Antonisse and Ryan Sullivan[1] Development began after the studio was financed by the Indie Fund.[2] Vollmer said in 2022 that he felt the game was "misaligned from his personal design sensibilities", though he praised the development team.[3]

The game's story, according to Sirvo, was inspired by EarthBound, Inkle's 80 Days, and fictional works incorporating themes of wonder.[4]

The game was intended to be released in an episodic format, with the currently released content intended to be Chapter 1, but Antonisse clarified on X in 2023 that future content had been cancelled due to the game being a financial disappointment to Sirvo. Despite the fact that the developers attempted to continue the story in related concepts between 2021 and 2022, the original development team had disbanded.[5]

Reception

Guildlings has a "generally favorable" Metacritic rating.[6]

References

  1. Brightman, James (February 17, 2016). "FunPlus announces $50m fund to "invest in the future of indie gaming"". Gamesindustry.biz. Retrieved December 31, 2023.
  2. Nutt, Christian (February 16, 2016). "FunPlus launches $50 million fund for indie, mobile games". Game Developer. Retrieved December 31, 2023.
  3. "Beast Breaker is just the beginning for Asher Vollmer's new studio". www.gamedeveloper.com. Retrieved January 6, 2024.
  4. "Guildlings: FAQ". Guildlings. Retrieved December 31, 2023.
  5. Antonisse, Jamie [@jamieantonisse] (November 24, 2023). "Unfortunately, in its current form Guildlings hasn't generated enough revenue to continue development on new chapters with a full team. We spent 2021 and 2022 working behind the scenes on other ways to push the story forward" (Tweet). Retrieved January 6, 2024 via Twitter.
  6. 1 2 "Guildlings Critic Reviews". Metacritic. Retrieved December 31, 2023.


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