Cloud Chamber
TypeDivision
FoundedDecember 9, 2019 (December 9, 2019)
Headquarters,
US
Number of locations
2 studios (2019)
Key people
Kelley Gilmore (global studio head)
Parent2K
Websitecloudchamberstudios.com

Cloud Chamber is an American video game developer based in Novato, California, with a studio in Montréal, Québec. Founded by Kelley Gilmore on December 9, 2019, as a division of 2K (a publishing label of Take-Two Interactive Software), the company is developing the next entry in the BioShock series.[1]

History

On December 9, 2019, 2K announced that they had set a new studio in Novato, California and Montréal, Québec, led by Kelley Gilmore, former executive producer for Firaxis Games. Cloud Chamber will work on a new BioShock game. Several members that were part of the original BioShock game are part of the studio, including Hoagy de la Plante, Scott Sinclair, and Jonathan Pelling.[2] Kelley said the focus of their studio is to "create yet-to-be-discovered worlds – and their stories within – that push the boundaries of what is possible in the video game medium".[3]

Games developed

Year Title Platform(s)
TBA Untitled BioShock game TBA

References

  1. "2K Announces Newly-Formed Studio – Cloud Chamber™ – Developing Next Iteration in Acclaimed BioShock® Franchise". 2K. December 9, 2019.
  2. Robinson, Andy (December 9, 2019). "BioShock's original art director has returned for the new game". Video Games Chronicle. Retrieved December 9, 2019.
  3. Dornbush, Jonathon (December 9, 2019). "New BioShock Game Announced, Being Developed by New 2K Studio Cloud Chamber". IGN.
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