SoGLMultiTextureCoordinateElement.3coin3
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
Synopsis
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Inherits SoMultiTextureCoordinateElement.
Public Member Functions
virtual void init (SoState *state)
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virtual void push (SoState *state)
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virtual void pop (SoState *state, const SoElement *prevTopElement)
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virtual SoTextureCoordinateElement::CoordType getType (const int unit) const
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void send (const int unit, const int index) const
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void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const
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void initRender (const SbBool *enabled, const int maxenabled) const
Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
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static const SoGLMultiTextureCoordinateElement * getInstance (SoState *const state)
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Protected Member Functions
SoGLMultiTextureCoordinateElement (void)
virtual ~SoGLMultiTextureCoordinateElement ()
virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL)
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Detailed Description
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
Constructor & Destructor Documentation
SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void ) [protected]
The constructor.
SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () [protected], [virtual]
The destructor.
Member Function Documentation
void * SoGLMultiTextureCoordinateElement::createInstance (void ) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoGLMultiTextureCoordinateElement::initClass (void ) [static]
This static method initializes static data for the SoGLMultiTextureCoordinateElement class.
void SoGLMultiTextureCoordinateElement::init (SoState * state) [virtual]
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Reimplemented from SoElement.
void SoGLMultiTextureCoordinateElement::push (SoState * state) [virtual]
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Reimplemented from SoElement.
void SoGLMultiTextureCoordinateElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]
FIXME: write doc.
Reimplemented from SoElement.
void SoGLMultiTextureCoordinateElement::initRender (const SbBool * enabled, const int maxenabled) const
Internal method that is called from SoGLTextureCoordinateElement to set up optimized rendering.
Author
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